dm-script

How can I change menu functionality using the Shift key?


I'm trying to implement a feature where the functionality of a menu or UI element changes based on whether the Shift key is pressed. For instance, when I click a menu without holding Shift, it triggers 2D imaging processing options. However, if I press the Shift key before clicking, the menu should display options for 3D imaging processing.

Observed Behavior:

Question:
How can I detect the Shift key press in my UI code to dynamically change the menu content? Is there a standard or recommended way to implement this behavior in the platform or framework?

Any guidance or examples would be greatly appreciated!


Solution

  • The basic idea is that one needs a periodically executed function that rebuilds a custom menu according to the current state of the shift key. In order not to block user interaction with the menu, it is important to make sure that this function runs on a background thread. The example script below provides a very simple illustration of how one might do this.

    // $BACKGROUND$
    
    class TwoStateMenu
    {
        Number savedShiftState;
        Number menuChangeCount;
        Object currentMenu;
        
        void Action1(object self)
        {
            OKDialog("Action1 triggered");
        }
    
        void Action2(object self)
        {
            OKDialog("Action2 triggered");
        }
    
        void Action3(object self)
        {
            OKDialog("Action3 triggered");
        }
    
        void Action4(object self)
        {
            OKDialog("Action4 triggered");
        }
    
        void ConfigureMenu(Object self)
        {
            // Only update if shift state has changed
            Number isShiftDown = ShiftDown();
            if (savedShiftState != isShiftDown)
            {
                Object menuBar = GetMenuBar();
    
                // Remove the previous menu, if any
                if (currentMenu.ScriptObjectIsValid())
                    menuBar.RemoveMenuItem(currentMenu);
    
                // Create the new menu, populate according to shift state
                String menuName = "TwoState";
                currentMenu = NewMenu(menuName);
                currentMenu.SetIsEnabled(1);
    
                if (isShiftDown)
                {
                    Object shiftMenuItem1 = NewMenuItem("Shift Item 1");
                    shiftMenuItem1.SetAction(self, "Action3");
                    shiftMenuItem1.SetIsEnabled(1);
                    currentMenu.AddMenuItem(shiftMenuItem1);
    
                    Object shiftMenuItem2 = NewMenuItem("Shift Item 2");
                    shiftMenuItem2.SetAction(self, "Action4");
                    shiftMenuItem2.SetIsEnabled(1);
                    currentMenu.AddMenuItem(shiftMenuItem2);
                }
                else
                {
                    Object defaultMenuItem1 = NewMenuItem("Item 1");
                    defaultMenuItem1.SetAction(self, "Action1");
                    defaultMenuItem1.SetIsEnabled(1);
                    currentMenu.AddMenuItem(defaultMenuItem1);
    
                    Object defaultMenuItem2 = NewMenuItem("Item 2");
                    defaultMenuItem2.SetAction(self, "Action2");
                    defaultMenuItem2.SetIsEnabled(1);
                    currentMenu.AddMenuItem(defaultMenuItem2);
                }
                
                // Update the menu bar
                menuBar.AddMenu(currentMenu);
                menuBar.RebuildMenuBar();
                
                savedShiftState = isShiftDown;
                menuChangeCount++;
            }
        }
        
        Object Init(Object self)
        {
            savedShiftState = -1;
            self.ConfigureMenu();
            
            return self;
        }
    
        Number GetMenuChangeCount(Object self)
        {
            return menuChangeCount;
        }
    
        void ShutDownMenu(Object self)
        {
            Object menuBar = GetMenuBar();
            menuBar.RemoveMenuItem(currentMenu);
            menuBar.RebuildMenuBar();
        }
    }
    
    
    void DoTwoStateMenu()
    {
        Object twoStateMenu = Alloc(TwoStateMenu).Init();
        while (twoStateMenu.GetMenuChangeCount() < 10)
        {
            Sleep(0.5);
            twoStateMenu.ConfigureMenu();
        }
        
        twoStateMenu.ShutDownMenu();
    }
    
    DoTwoStateMenu();
    

    Note that in order to avoid permanently adding this TwoState menu to your current DM session, this example only tracks 10 changes in the menu content and then removes the menu. You will want to change this in a way that best suits your needs. Note also that this example tries not to be a CPU hog by putting itself to sleep for 0.5 seconds during each polling loop. This sleep time determines how quickly the menu will typically update in response to a change in the shift key state.